RUNNING GIRL
SUMMER 2016
The game opens with a girl standing under still clouds. When the player begins tapping the spacebar and Z, she begins walking ⎯ the tapping represents her footsteps. The faster you go back and forth between the two keys, the faster she runs. The game was intended to introduce different characters "randomly" so that every time you took a walk, you'd have different company and a new experience. For the demo above, the bird appeared only if the player is running during a certain timeframe in the game.
Stop tapping keys, and the girl stops walking. And then melts into a rock.
Programmed in Processing 3, sprites created in Photoshop CC. Created for the Interactivity (DMA 28) course at UCLA.
The game opens with a girl standing under still clouds. When the player begins tapping the spacebar and Z, she begins walking ⎯ the tapping represents her footsteps. The faster you go back and forth between the two keys, the faster she runs. The game was intended to introduce different characters "randomly" so that every time you took a walk, you'd have different company and a new experience. For the demo above, the bird appeared only if the player is running during a certain timeframe in the game.
Stop tapping keys, and the girl stops walking. And then melts into a rock.
Programmed in Processing 3, sprites created in Photoshop CC. Created for the Interactivity (DMA 28) course at UCLA.
ZUCCHINI BREAD
SUMMER 2016
Movement of the cursor drags the zucchini bread along with it; the cat-bee-bird follows. Its animations are all determined by its location relative to the zucchini bread. The farther away it is, the faster its wings will "flap", and when it gets close enough, it gets ready to eat. Pressing Z (for zucchini!) transforms the zucchini bread into plain ol' actual zucchini, giving the cat-bee-bird a nasty surprise. Artwork created by modifying found images, per assignment instructions.
Programmed in Processing 3, sprites created in Photoshop CC. Created for the Interactivity (DMA 28) course at UCLA.
Movement of the cursor drags the zucchini bread along with it; the cat-bee-bird follows. Its animations are all determined by its location relative to the zucchini bread. The farther away it is, the faster its wings will "flap", and when it gets close enough, it gets ready to eat. Pressing Z (for zucchini!) transforms the zucchini bread into plain ol' actual zucchini, giving the cat-bee-bird a nasty surprise. Artwork created by modifying found images, per assignment instructions.
Programmed in Processing 3, sprites created in Photoshop CC. Created for the Interactivity (DMA 28) course at UCLA.
CRABBY 360°
SUMMER 2016
A 360° video that lets you chill on a raft in the middle of a misty sea-mountain clearing with the soft sound of waves. Peaceful, except for one crabby little dude that makes a commotion trying to get past another raft.
Composited in After Effects CC, sprites created in Photoshop CC. Created for the Motion (DMA 24) course at UCLA.
A 360° video that lets you chill on a raft in the middle of a misty sea-mountain clearing with the soft sound of waves. Peaceful, except for one crabby little dude that makes a commotion trying to get past another raft.
Composited in After Effects CC, sprites created in Photoshop CC. Created for the Motion (DMA 24) course at UCLA.
FOX BOUQUET
SUMMER 2016
A program that generates a unique bouquet of shapes and colors each time it's run.
Programmed in Processing 3. Created for the Interactivity (DMA 28) course at UCLA.
A program that generates a unique bouquet of shapes and colors each time it's run.
Programmed in Processing 3. Created for the Interactivity (DMA 28) course at UCLA.